| Rapid-Q Documentation by William Yu ©1999-2000 | Contents |
Preface
Chapter 1: Rapid-Q Overview
Chapter 2: Rapid-Q Fundamentals
Chapter 3: Rapid-Q Language Guide
Chapter 4: Writing your first Rapid-Q
Application
Chapter 5: Introduction to Forms
Chapter 6: Writing Console Applications
Chapter 7: Introduction to streams
Chapter 8: Using Image Resources
Chapter 9: SUBI, FUNCTIONI, and DLLs
Chapter 10: Creating Custom Components
Chapter 11: Using Function Pointers
Chapter 12: Graphics under Windows
Chapter 13: Direct3D for Rapid-Q
Chapter 14: Programming in MySQL
Appendix A: Rapid-Q Component/Object Reference
Rapid-Q DirectX Component/Object Reference
Rapid-Q Direct3D Component/Object Reference
This is a work in progress, some properties or methods may
change in the future. All 3D operations are done in Retained mode.
Appendix C: Rapid-Q Keywords & Statements
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